Well I've had to jump on this bandwagon, so this week instead of writing code I've had to set up the various social media outlets for Meba Wars.
To satisfy even your most exotic Meba-Wars needs, pick any of the following:
I am done beating my chest, now back to actually making the game!
PS: the Forum is back online too!
Development journal of Meba Wars, an indie multiplayer Real-Time Strategy game, where players can join ongoing battles with thousands of units and design their faction! Try the open alpha at www.mebawars.com
Monday, 22 September 2014
Sunday, 14 September 2014
MebaWars Alpha V 0.61 out!
GAME BALANCE:
Angel
1. decreased Angel shooting range by 20% ( from 25 to 20 ), and splash damage from 6 to 5.
- this gives more space for other players to navigate around Angels
2. Kept the distance that 'disables' a spawn point at 25 however, to reduce the incidence of spawn frags
3. Reduced Angel's life by 30% so that it dies quicker. (new players had it for too long, potentially blocking other players from areas )
4. Added an additional faint ring to display potential splash damage radious when hovering over Angels/Catapults
Sugar/Metal
1. Doubled the total number of Metal deposits per map as compared to Sugar to reflect their relative use
2. Removed the 'Build Mechanic' requirement for Sugar
- now it works the same way as the Metal, simply move the Mega near a Sugar and wait!
3. Updated AI player behaviour to accommodate this
BUG FIXES
1. Start pack removed once player dies to prevent resource crowding
2. Fixed PopCap bug for players - new popcap limit for Owners 1200
3. Nerfed Mini Tanks: decreased their armour from 300 to 200 thereby tipping the balance in favour of Stabbers (see video )
4. upon new player registration, Lobby chat didn't work after leaving the Tutorial map
5. Updated Tutorial Descriptions to reflect the above changes ( including Population cap )
Changes coming up next:
1. New Game mode: DeathMatch! (prototype)
2. All morphed mebas start with the 'Factory Turret' ability!
- you will no longer need to sacrifice a Mega just to make Minis, you will be able to produce them from any morphed Mega
Stay tuned, to get updates follow me on Twitter or join the discussion over at the official Forum
Angel
1. decreased Angel shooting range by 20% ( from 25 to 20 ), and splash damage from 6 to 5.
- this gives more space for other players to navigate around Angels
2. Kept the distance that 'disables' a spawn point at 25 however, to reduce the incidence of spawn frags
3. Reduced Angel's life by 30% so that it dies quicker. (new players had it for too long, potentially blocking other players from areas )
4. Added an additional faint ring to display potential splash damage radious when hovering over Angels/Catapults
Sugar/Metal
1. Doubled the total number of Metal deposits per map as compared to Sugar to reflect their relative use
2. Removed the 'Build Mechanic' requirement for Sugar
- now it works the same way as the Metal, simply move the Mega near a Sugar and wait!
3. Updated AI player behaviour to accommodate this
BUG FIXES
1. Start pack removed once player dies to prevent resource crowding
2. Fixed PopCap bug for players - new popcap limit for Owners 1200
3. Nerfed Mini Tanks: decreased their armour from 300 to 200 thereby tipping the balance in favour of Stabbers (see video )
4. upon new player registration, Lobby chat didn't work after leaving the Tutorial map
5. Updated Tutorial Descriptions to reflect the above changes ( including Population cap )
Changes coming up next:
1. New Game mode: DeathMatch! (prototype)
2. All morphed mebas start with the 'Factory Turret' ability!
- you will no longer need to sacrifice a Mega just to make Minis, you will be able to produce them from any morphed Mega
Stay tuned, to get updates follow me on Twitter or join the discussion over at the official Forum
Monday, 25 August 2014
Meba Wars Official Kickstarter Trailer!
This is happening. Welcome to the official development journal for Meba Wars. Follow the blog to hear more about how the game started, to see concept art, and the current progress on the game!
In the meanwhile here is the official Kickstarter Trailer! ( KS is set to kick off next week!)
Martin
In the meanwhile here is the official Kickstarter Trailer! ( KS is set to kick off next week!)
Martin
Labels:
#gametrailers,
#mebawars,
#mmo,
#rts
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